Past Cure Review - Too Many Ideas Crammed Into One Game
Past Cure is a classic case of unfocused game design, and it’s easy to imagine that it ended up this way as a result of the developers wanting to do too much. One moment it’s a generic third-person shooter, the next it dives into psychological horror but forgets to build the stakes first. At one point you’re sneaking through a decent stealth mission and then, abruptly, you’re dipping into some simplistic puzzles and riddles. It’s ambitious in that it wants to include different genres and a variety of different playstyles, but it never develops them to the point where any of them becomes interesting.
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